AI Insights · Timothy · April 2022
Top 5 2D Realistic Games on Android in Denmark - Q1 2022
In Q1 2022, the top 5 2D realistic games on Android in Denmark showed varied performance in terms of downloads, revenue, and active users. Here are some key insights from Sensor Tower.
In the first quarter of 2022, the top 5 2D realistic games on Android in Denmark displayed diverse trends in downloads, revenue, and active user metrics. Here’s a closer look at their performance based on data from Sensor Tower.
Teen Patti Gold:3 Patti Rummy from Moonfrog saw a fluctuating pattern in weekly downloads, starting with 2.2K in late December and peaking at approximately 22.6K in the final week of March. Revenue saw an early spike in January, reaching around $91, before tapering off to zero by mid-February. The game maintained a steady growth in weekly active users, climbing from 39.3K in late December to approximately 72.9K by the end of March.
Tongits Go - Mines Pusoy by Playjoy experienced a varied download rate, with an initial high of 8.4K in early January, a dip mid-quarter, and a resurgence to approximately 4.8K by the end of March. Revenue showed minor fluctuations, peaking at around $198 in late December, and stabilizing around $68 by the end of March. Weekly active users showed an initial increase to 34.6K in early January, with a slight dip mid-quarter, and a final rise to 28.6K by the end of March.
Woodoku - Wood Block Puzzle from Tripledot Studios Limited demonstrated a decline in weekly downloads, starting at 2.6K in late December and dropping to around 157 by the end of March. Active users followed a similar trend, beginning at 15.3K and decreasing to approximately 11.9K by the end of the quarter. No revenue data was recorded for this game during this period.
One Million Victory from itisilusha saw a significant spike in downloads, particularly in late February, reaching approximately 5.7K, before dropping to around 53 by the end of March. Weekly active users mirrored this trend, peaking at 3.3K in late February and then stabilizing around 456 by the end of March. No revenue data was recorded for this game during this period.
Block Sudoku Woody Puzzle Game by Oakever Games showed a steady increase in weekly revenue, starting at $45 in late December and peaking at around $91 in early February. Downloads fluctuated, beginning at 762 in late December and reaching approximately 1.3K by late February, before settling at around 628 by the end of March. Active users saw a gradual rise from 8.6K in late December to around 10.7K by late February, with a slight decrease to 8.9K by the end of March.
For more detailed insights and data, visit Sensor Tower.